Developers will continue to reveal the secret work implementation included in the game one after another. Human skeleton horses of Assassin’s Creed Remodel Squirrels into timers , etc.
There is a hard time for game development. It seems that sometimes secret rough work is also used at development sites, such as just before the release. Starting with a certain developer tweet, ridiculous business implementation that users will not notice is being confessed one after another. Overseas media KOTAKU and others are introduced.
What users usually see when playing games are the well-prepared front side. Basically, users do not know the program-like ingenuity that supports the game behind the scenes and the process of creating assets. In the back side of such a game, it seems that rough work that is unimaginable for users is being used. For example, in the Hakusura ARPG Titan Quest, it seems that animal squirrel is forcibly modified into a timer.
Joe Hobbs, a lead prop at the Ubisoft Annecy, gave information about the remodeled timer lith. On June 22, he quoted an article published by Game Developer (formerly Gamasutra) overseas media, and conveyed the Titan Quest developer confession. According to that, the squirrel was timer is the end of the development. First of all, in the mechanism of the work, it was said that events occur immediately when the conditions were met. Therefore, it was difficult to set up delays such as activated 5 seconds after satisfying the conditions.
At the last minute at the end of the development, it was necessary to manage to delay. It seems that the engineer was full, and even a certain QA (quality assurance) tester was cooperating with the implementation. Eventually, the tester twists a strange idea. He found a way to delay events using character animation. The squirrel was implemented as an environmental creature.
The tester remodeled the squirrel as an animation timer and transparent. The rescumer was placed in the necessary place to make the timing mechanism in various situations. In other words, the event progress of Titan Quest is supported by invisible remodeling squirrels. This testimony was by Arthur Bruno, the owner and lead designer of the CRATE ENTERTAINMENT. The above-mentioned QA tester has gained a designer in the studio due to the achievement of the squirrel remodeling.
Ian Frazier, who was once involved in the development of Titan Quest and is currently a creative director at Motive Studio, tweeted additional testimony. He says, I used rats instead of squirrels on the underground stage.
BRUNO’s testimony about the remodeled timer lith was published in 2017. This anecdote, which Hobbs tweeted after about five years, quickly became a hot topic. Eventually, the topic was inspired by multiple developers, and a confession of rough work began to be more exciting. One of them is testimony that the horse of the first Assassin’s Creed uses a messed up human skeleton. I told Charles Randall. He is a game player in multiple studios, including Ubisoft.
According to Randall, the first Assassin’s Creed was made in a poor budget. For this reason, various ideas were made in development. For example, Malik, an NPC, is a character that loses his arm at the beginning of the work. However, his lost left arm is actually flipping into the body. If you look into the contents of the 3D model, you will see the arm that has become smaller and put on the chest.
And it is a human remodeling horse in question. Randall said that in the production tool environment at the time, only two-legged animations were available. Therefore, he seemed to be struggling to make horses with four-legged walking. The braided method was the rough work of remodeling human skeletons as horses.
When motion to a 3D model, a process called riging is required. Introductive bones (bones) are put in the 3D model and linked to the 3D model that is actually displayed. When motion is attached, this bone is moved and moved. Therefore, in the 3D models of humans and animals, the body has a skeleton (skeleton) in the body. Assassin’s Creed horses have modified such human skeletons into four-legged walks.
Randall says, That horse is just a mess and messy human skeleton. Perhaps a fierce remodeling that covered the eyes was made. On the other hand, there are praise comments on animators and rigging staff who have just made human skeleton as horses. In any case, it will be a tearful idea to save budgets and reduce the construction period.
Hobbs’s tweet has many other tweets that tell you about rough business. For example, the testimony that the box and collision judgment were used instead of the timer and the RTS game THE SETTLERS III an error occurred due to an unusual problem caused by online multi, and instead of solving the problem. Development stakeholders have witnessed a business that does not become a fashion that has been deceived without any errors.
Also, in the ARPG FABLE: THE JOURNEY, there is a problem that some materials are not included in the game body just before shipping, and the default check pattern appears in grass and water. So he said he set the default to the dark green and shipped it. It is a method that flies water so that the bedwetting is not discovered.
In addition, Hobbs’s tweet has been sent to an unusual amount in this article. Although it is English, you may want to check it out. In addition, a series of rough business implementation is a reason that most of them are not developers. In that sense, it can be said to be a valuable testimony that tells the back of the game development.